|
|
Below is a list of changes to World of Naruto:
These can all be viewed in game with the CHANGES command
91) 10 June 2008:
We are at Stage 3 - Arena battles. 6 contestants left.
Changed arena so that pets return after you have left.
Shunshin, Hiraishin, Nexus and Teleport no longer take you to the
arena + they can no longer be used whilst in the arena.
Disabled exploding notes for now until they stop crashing.
90) 6 June 2008:
Oh no! Worst case scenario happened! We had a crash in the middle
of Stage 2! Why didn't it happen during Stage 1 when it didn't
matter? Anyway the bug was fixed, but we have to annoying place
items all over again, and many people are inconvenienced.
Also changed missions so that they don't give you missions to crypt
unless you are a Chuunin (which nobody is right now)
89) 3 June 2008:
Fixed a number of typos / made some minor stylistic changes
Put in a max bet of 100 Ryo for arena battles due to alleged misuse
Locate object now won't work while you are doing Stage 2 of the Exams
88) 2 June 2008:
The First Ever Chuunin Exams have now begun!
Updates are up on our web page:
http://narutomud.mudmagic.com/chuunin.html
87) 31 May 2008:
Added more information to HELP CHUUNIN EXAM
86) 29 May 2008:
Added entire first level of the crypt (level 55-80), all mobs,
chests, keys, rooms, money and items. All ready for people to
test out.
Fixed up shunshin again so it doesn't go into newbie areas.
Fixed up some over powered items at Tsui clothes shop and ANBU guild
85) 27 May 2008:
Re-added stuff from 23-24 May 2008.
Shunshin / Hiraishin / Nexus are now level dependent.
Wrote Chuunin Exams stage 1 (for when it starts on 2 June).
Fixed up bug with boats not working.
Fixed up bug with poisoned weapons wearing off weirdly.
Akatsuki now has a guild, with an apprentice who sells stuff
7 swordsmen guild now sells 7 types of swords, 7 levels apart
Made Shadow Grove maze easier to navigate - there are now 3 portals
you can enter in there to get to the 3 adjoining areas
Added crypt keeper mob to shunshin to to get to the crypt
84) 24 May 2008:
Shunshin now can't go into newbie areas & missions don't go there.
Added PROMPT DRESQ and PROMPT KAZUME for some popular alternatives
83) 23 May 2008:
Exploding notes now go to the user after you disable them, and are
now meltdrop rather than noremove/nouncurse (Isken).
Solvent can now remove nouncurse items (MUCH harder tho).
Fixed up weaken (Dresq).
You can no longer shunshin/hiraishin to guild rooms.
82) 22 May 2008:
You now get a minimum skill of 75% in your chosen animal (and blood)
Teleport now only works on yourself (to flee, etc) and mobs that were
teleporting players now shatter instead.
Added EXPLODING NOTES. Can PLACE, EXPLODE and DISABLE.
81) 21 May 2008:
Changed group exp so that it is based on the highest level member of
the group, so that level 5s can't power level grouped with level 51s.
Made marking and nehan shouja start a fight (Jenova).
Disabled steal vs players when players are sleeping (Jenova).
Made steal auto start a fight (Jenova).
Fixed some typos/various minor bugs (Dresq)
Made 7swords guild room (Kyo)
80) 20 May 2008:
Fixed up SCAN so that it no longer scans through doors, and can no
longer be used a distance in a direction (use FARSIGHT to do that)
Renamed Dispel Magic to SHATTER (also don't need to use perform)
Renamed Faerie Fire to MARKING (also don't need to use perform)
Renamed Faerie Fog to REVEAL (also don't need to use perform)
Renamed Detect Magic to DETECT CHAKRA
Deleted 2 incomplete zones, both called "Land of Waves"
Added IMM command BOOT to boot users (not to be abused!)
79) 19 May 2008:
Re-fixed up envenom's duration (another one that went backwards...)
De-powered Nehan Shouja (Jaga/Dresq)
Got rid of Valhalla (immortal zone) (Dresq)
Made TOXIN Binding Jutsu, a new Ninja Art
Pets/summons now anki to YOUR village spot, not just to leaf (Wakaru)
Midori has withdrawn from the Chuunin exams, replaced by Kinto
Fixed up hide and vis (Kenshin)
78) 18 May 2008:
Re-added a few things that were accidentally wiped when fixing up
the crash bugs (I had had to go to an earlier backup, etc)
Changed WHERE command so it now says area and room name
Got 12th entrant (Wakaru) for the Chuunin exams = they can now go
ahead! Also got 13th (Kinto) so we now have an emergency. Please
confirm your participation with a note to say that you are available
on the dates suggested.
77) 17 May 2008:
Disabled banks (these seem to have been related to the crashes)
Re-enabled new character creation
Re-enabled Customization for new characters (but with a big warning)
76) 16 May 2008:
Got rid of auto CONVERT as there is a thought it was crashing...
Disabled new character creation as that WAS causing the crashes...
(this is temporary until we can find a solution...)
75) 15 May 2008:
Added a BANK - commands are BALANCE, WITHDRAW, DEPOSIT
Added 3rd tier summons (NOTE: They DO NOT have their full commands!)
Made Kusa (cloud village) look a bit more Naruto-real
Fixed up Madara's all-seeing eye mission item (Jenova)
Added OSOCIALS - socials that can go to the whole mud at once
Added new snow village clan Kazahana
Added 3 new wear locations -
Added CONVERT - to convert currency to Ryo instead of ryo
Added a HELP CHANNELS to explain the channels
Added HELP MISSION RULES to explain rules for missions
Updated Genin exams with forehead wear loc and new Chuunin ideas
Updated various items including newbie items with new wear locs
74) 14 May 2008:
Made Toad Summon ADVICE command give advice for areas
Changed exp lowering to be kinder to higher levels and fairer
(see HELP EXP and announcement board)
Changed ENERGY DRAIN so that it no longer drains exp.
Added in a NEW PLAYER ALERT for new players.
Got rid of ALL alignment based jutsus (see announcement board)
Added your total mission points ever earned to score
73) 13 May 2008:
Fixed up ultimate henge so that aggies don't attack
More exp when fighting harder mobs (>4 levels above you)
Max exp cap is 300
Got rid of exp modifier which was based on time played!
Experience is no longer based on alignment
You now get an exp boost (instead of penalty) for being in a group
Sneak/hide now tells you if they work (Ryuji)
Added SWEAR channel
Added SPOILER channel - for spoiling Naruto, or anything else...
Fixed up WAKE so that you can wake someone else...
Added RP, JOKES, ANIME, WARFARE channels
Got rid of anti-newbie Quifael's area
Got rid of anti-newbie Dylan's area
Lowered exp gain on a sliding scale after level 20
Added saving throw to score.
Ryo/ryo all now seems to be weightless (fingers crossed).
72) 12 May 2008:
Added in all of the clan channels (type in name of your clan to chat)
Added in all of the spec channels (type in name of your spec to chat)
Added Jigaku Gouka Genjutsu - the last (for now) of the Genjutsus
71) 11 May 2008:
Removed CALL again, probably permanently. Still crashing...
Balanced Genjutsu damage causing jutsus.
Added Jubaku Satsu Genjutsu
Added NEWBIE channel (HELPERs and IMMs can also see it)
Added clan channel for all clans (type CLAN to talk to them)
Added village channels for each village (type LEAF, SOUND etc to use)
70) 10 May 2008:
Added Nehan Shouja Genjutsu
Each guild now has their own channel - Akatsuki, ANBU etc (Jenova)
69) 9 May 2008:
Re-added CALL (now works for pets and for blood summons)
Renamed Valley of the Elves as Kusa - Grass Village
Added Suzu Senbon Genjutsu
Improved stats on mission items Jiraiya's pervy/sage vests
Got rid of Customization - everyone now gets default
68) 8 May 2008:
Made Shunshin / Hiraishin less powerful - they had been letting
you go to/from immortal-only areas! (Ryuji)
Added GLUE and SOLVENT (Wakaru)
67) 7 May 2008:
Got rid of anti-newbie "Redferne's residence" area
66) 6 May 2008:
Made Shunshin / Hiraishin / Nexus work more often
Added a shortcut to Hell via the sewers (see HELP DIRS)
Disabled cure light/serious/critical, cause light/serious/critical,
harm, heal, cure poison, cure kokuangyo, cure disease
+ made healing touch/harmful touch/herbal remedy level 1
Made Secret Snake Arms visible so you can summon it (Midori)
Renamed Kokoni/Niju Kokoni to Kokohi (was a mis-spelling apparently)
Added Kasumi Juusha Genjutsu
Made creation a bit easier (adding a back button etc)
65) 5 May 2008:
Made Tamashiwara / Demonwind special attacks work less often
Kai now also removes curse (but not from cursed items)
Made Waterwalk / Treewalk affects (no longer automatic) (Sako)
Added DISMISS to get rid of a pet
Added summons back (minus CALL, minus triggers - they are now pets)
Added 2nd tier summons (Gamaken, Giant Boas, Multi-coloured slugs,
Fighting Hounds) - tho without special abilities
You no longer lose your summon when you quit
Made envenom more potent (Isken)
64) 4 May 2008:
Made control weather work better
Made pills edible even while full (Ryuji)
If a character is henged, they now show up as "in disguise" on who
63) 3 May 2008:
Added in pills! You can now buy pills to heal your hp, chakra and
stamina! Shikamaru and Kiba in New Konoha sell them.
Changed how heal works - it now heals your level of hps. Did this
so that it can be used more efficiently in pills.
Made Herbal Remedy and Antidote both create items (pills).
Added mob-only ability channelling for use with pills and by healers.
Added new guild [ 7 SWORDS ].
Made new Naruto-real pets as a temp replacement for summons.
Got rid of aliases of cast, spells and recall (perform/jutsus/anki).
62) 2 May 2008:
Temporarily disabled summons until crashes are sorted out
Added ability to ENROL in the Chuunin exams (see HELP ENROL)
Made imm-only command AWARD give a reason for the award...
61) 1 May 2008:
Powered down the dragon breaths - these later will be village-only
Added Kokoni Arazu Genjutsu
Added Niju Kokoni Arazu Genjutsu
Made Power Armor / Power Weapon cost more for non-Artists
Made HELP CHUUNIN for plans for the chuunin exams.
Changed Leaf village anki point to New Konoha (go down to Old Konoha)
Added HELP ALTS to list alternative names for imms + some others
Added some more directions in HELP DIRS
Fixed HELP KAGE, CLAN LEADER, GUILD LEADER
60) 30 April 2008:
Redid DAMAGE messages (HELP DAMAGE)
Powered down Healing Touch / Herbal Remedy
Got rid of anti-newbie "Void" area
59) 29 April 2008:
Added Antidote, Herbal Remedy (Gen/Art only)
Added Healing Touch, Purifying Touch (Nin/Tai only) (Jenova)
Added Harmful Touch (Nin/Tai only)
- these will eventually replace all healing/curative jutsus
Added Snake's Embrace Genjutsu
Added Devil's Taunt Genjutsu
Reduced duration of Oboro, Kanashibari and Devil's Taunt
Added Insect Eyes Genjutsu
Modified BERSERK so that it heals stamina and costs more chakra
Added 5 new races - ghost, slug, serpent, hound, toad
58) 28 April 2008:
Changed some jutsus around so that Tai gets some Nin moves again
57) 27 April 2008:
Made all the various blocks work less often
Added Waterwalk and Treewalk (makes fly useless)
Moved skill groups around somewhat
Reduced the potency of Retsudotensho
Made HELP IMMRULES (visible to imms only) and HELP IMMAPPLY
56) 26 April 2008: {G Officially made Kira an immortal!
Made steal level 10 for the bells test in the Genin exam
Changed auto level names so that they suit the theme more
Made hand to hand lower levels
Split Fuuma (Rain/Sound) so Sound version is Fuma (Rensuke)
Increased damage for basic genjutsu moves
Renamed backstab as ushiro shishou (Eru)
Renamed blindness as kokuangyou + added to kai list
Made all missions/rewards Genin only (aside from imm-run)
Added Oboro Bunshin
Added Kanashibari
55) 25 April 2008:
Added Kai: Release
Fixed HELP GENJUTSU, NINJUTSU, ARTIST, TAIJUTSU
Added immortal ability to RENAME players.
Gaara, Temari and Kankuro clans merged into Sebaku clan (Sumusuro)
Changed CONSIDER messages
Improved battle ready jutsus
Creation Points are now 20-50 only
New clans - Toujtakumi, Fuuma (Rain), Kamaya, Kouba, Senju (Akio)
Renamed Aoi as Rokushou, Haku as Kaishin, Sandaime as Satetsu (Akio)
54) 24 April 2008:
Added Nidan Kyten Geri (Kazume)
Added Assisted Soto Uke (Kazume)
Increased trains per level to 3 (was 2) (Jenova/Konnal)
{G- boosted everyone's trains to compensate
Added Tamashiwara (Kazume)
Created new skill group THROWING
Created new skill group MOVES
Added Distortion Flame (basic Genjutsu)
Added Phantom Soldiers (Genjutsu)
Got rid of stock skills Kick and Bash (are now NPC only)
Added Soundless Sound (Genjutsu)
Added Kori Shinchu (Kazume, Selfu, Tasico)
Made new command HOSPITAL to go to the hospital instantly
53) 23 April 2008: Its Kazume implementation day - part 1!
Fixed crash bug in imm-only command UNCOMMIT (Kira)
Made combat group cheaper (since you only get half the jutsus)
Added in Kihon Dachi fighting style (Kazume's idea)
Added in Neko Ashi Dachi fighting style (Kazume's idea)
Added in Sanchin Dachi fighting style (Kazume's idea)
Added in Oi Zuki (Kazume)
Renamed Enchant Armor, Enchant Weapon to Power and Enchant
group to POWERING (Kazume)
Added in Sokuto (Kazume)
Added in Soto Uke (Kazume)
Redid some of the skill groups
Added Kumade (Kazume)
Added Empi (Kazume)
Added ability to train stamina! (Kazume)
52)22 April 2008:
Added new mission item - Crystal of the first hokage (light)
Fixed up a few bad helpfiles (Jenova)
Made the newbie guide a physical item that is given to newbies
Added in LORE (Sako)
Added new skill HEARTINESS - in skill group RECOVERY
Made a new skill group GENIN BASICS
Reordered the skills slightly
Worked on our web page somewhat.
We are now listed on MudMagic
- http://www.mudmagic.com/listings/game/2139/
51) 20 April 2008:
Reduced the bonus for serpent summons from +10 to +5 hr/dr
(all players with serpent summons had the bonus reduced...)
Added in battle prompts (see HELP PROMPT - %b and %B)
Got rid of charm, summon and word of recall jutsus
(they still exist, but players can't use them - its because
they devalue blood summons + word of recall is redundant)
Fixed up so that medit, redit etc are no longer valid commands
for non-imms (keisuke)
Added cancel jutsu for medinins (e.g. Shizune, hospital staff)
Added all battle-ready and cancel jutsus for healing slug
Fixed a crash bug for blood summons
The practice dummy is back! Fixed up the bugs relating to him
(it was due to him having too many hps, etc). He is now level
1, next to impossible to hurt, but you can practice skills on.
Made battle ready jutsus command (see HELP BATTLE)
50) 19 April 2008: Officially made Selfu an immortal
Blood summon animals no longer automatically come back to you.
Changed damages for some Ninjutsu abilities (Chidori, Gouk etc)
Gave healer battle ready jutsus! (sanc, frenzy, haste etc)
Added 3 new sand village clans - Gaara, Kankurou and Temari
Changed gratz channel to be more colourful
Made HELP CONSIDER explain what consider means... (Keisuke)
Renamed Acid Blast as Retsudotensho (Sako)
Renamed Doton Chishin as Chishin
Re-added Hiraishin (was added before but somehow didn't add!)
Fixed bug with some mission items being unbuyable
Fixed up bug with Shunshin
Changed how WHO displays with regards to GENIN level
49) 18 April 2008:
Fixed up a bug with imm-only command UNCOMMIT which was caused by
a bug fix for animals being accidentally uncommitted when you died!
You can now choose the wear location for the Genin reward forehead
protector
48) 17 April 2008: Finished the Genin exams!
Bells test is done.
It shows up in who whether you are a Genin or not.
It shows up in score too.
You get a forehead protector as a reward for finishing the exam,
with your name on it and which village you are from.
47) 16 April 2008:
Fixed up a bug where you could gain some skills but not practice
them (e.g. Ultimate Henge) (Kazume)
Made all specialisations get Enhanced Damage, Second and Third
Attacks equally (after all, choosing a specialisation doesn't
change your ability to fight, just which jutsus you use).
46) 15 April 2008: Added Genin exams!
See HELP GENIN, START, CONTINUE, STAGE, ANSWER
- This is not finished yet, as I am yet to do the bells test.
Fixed up minor display bug when you type commit (Konnal)
New Konoha is finished (Kikane)
Renamed portal as Hiraishin no Jutsu (Kazume)
Fixed minor display bug with 1000 years of pain
45) 14 April 2008:
Fixed up "you gain" so that it is chakra and stamina (Eruzaki)
Fixed up another henge crash bug - relating to you dying and staying
transformed (Eruzaki)
Changed starting age to be 5 instead of 17 - everyone's ages have been
reduced by 12. Note: We need to have more of a discussion about what
is the right starting age, and this may change in time...
Fixed up mission item "protection potion" which was giving the wrong
jutsus
Changed HELP AWARD to reflect our current policy (read it if you want
mission points)
44) 13 April 2008:
Made all the kages WAY more powerful - try killing them now! (Kazume)
Opening doors now says "the door opens" (Eruzaki)
Made Demon Wind Shuriken now hit a major artery rather than decap
Fixed up minor bug with HELP BACKSTAB (Eruzaki)
Made Shunshin no Jutsu, based on gate, but can be used while fighting
43) 12 April 2008:
Fixed up crash bug related to henge
Made Goukakyuu actually do damage for people under level 15 (Tasico)
Made Chakra Ball look prettier (Tasico)
Added Ultimate Henge - now genjutsu is a good specialty :)
Added Demon Wind Shuriken: Windmill of Shadows + the item to use it
Added 1000 years of pain
Fixed up minor bug with Training dummy factory showing as Mob Factory
on Village of Konoha map (Yokichi)
42) 11 April 2008: It's mud balancing day!
Rasengan - changed up to level 21 Nin, made more powerful
Chidori - changed up to level 19 Nin, made more powerful
Dual, Maximum and Full Body Chidori - changed up levels, more power
Goukakyuu - changed down to level 6 Nin, made less powerful
Shuriken Throw, Kunai Throw, Choku Zuki, Mae Geri - halved damage,
doubled cost (Ruin)
Changed display of OOC/gossip so it now says "You OOC".
Changed reward missions so that you get the same amount of points as
with regular missions.
Fixed up bug that was causing mission info to show (MISSION) and
nothing else.
Fixed up bug that was causing mission mobs to say (QUEST) instead of
(MISSION).
Lowered mps for reward and regular missions.
You now keep your summon commitment even after you die. (Kazume)
The practice dummy was malfunctioning and has been retired (Konnal)
41) 10 April 2008:
Added spec_genin as a mob option which gives mobs the ability to
perform all 10 of our "perform" jutsus.
Added off_nara, off_shuriken, off_kunai, off_choku and off_mae
so that mobs can perform 5 more jutsus too.
40) 9 April 2008:
Linked to new zone "New Konoha" and added it to HELP DIRS (Kikane)
Added KATSUYU and MANDA to HELP SLUG AND SERPENT (Tasico)
New players now get a barrel full of ramen as part of their newbie
equipment (Tasico)
Created a mission item "Crystal of the first hokage" which is a light
that never runs out (Tasico)
Added a new clan HAKU (Mist Village) - named after Haku.
Added MAE GERI (Kazume)
Fixed a minor bug with Choku Zuki costing too much stamina.
Added a new guild MISSING (Tasico)
Added GREATER HENGE (see HELP GREATER)
Kikane added a lot more to New Konoha zone.
39) 8 April 2008:
Fixed up HELP HENGE (Kazume)
Made you get hungry/thirsty 5 times as slowly (Tasico)
Henge now affects SAY and EMOTE (Eruzaki)
When you quit, you stop being henged now.
Fixed up some minor display bugs regarding looking at someone who
was transformed.
Changed PUNCH to CHOKU ZUKI (Kazume)
Changed DODGE to UKE (Kazume)
Added immortal-only AWARD ability to give pracs (Kazume)
(note: if you need to relearn skills due to name changes, ask!)
Changed the level that the new jutsus are available at, in accordance
with what specialties people have chosen (1/3/5/10 rather than 1/5).
Added a new Genjutsu NARAKUMI - see HELP NARAKUMI. (Kazume)
Changed helpfiles for GENJUTSU, NINJUTSU, ARTIST, TAIJUTSU.
Made Kikane a builder (alt of Kazume)
Started new zone "New Konoha" which will replace Konoha when done.
38) 7 April 2008:
Fixed up a minor name bug in Training Dummy Factory (Sako)
Fixed up HELP DEATH (Kazume)
Added directions to Kiri in HELP DIRS (Kazume)
Got rid of spec_executioner (KILLER / THIEF killer)
& got rid of KILLER / THIEF part of spec_guard
i.e. mobs no longer kill players with KILLER / THIEF flags
Made new immortal command CRIME to give/remove KILLER / THIEF flags
Made it so that blood summons are no longer charmed, their mob
programs have been tweaked a little, and they leave you when you
log off.
37) 6 April 2008: The following changes were made:
Fixed up a typo with aNBU instead of ANBU (Kazume)
Changed void area so that it is obvious how to get out of the no-anki
area (Tasico)
Fixed up the entrance to Day Care (Eruzaki)
Added in directions to gangland in HELP DIRS (Eruzaki)
Renamed a few mobs
Fixed up HELP BASH and a few other help files (Eruzaki)
Becoming a KILLER is no longer automatic - it is now a 1% chance
(per hit) (Krator / Eruzaki)
Changed Mob Factory to be Training Dummy Factory (Eruzaki)
Fixed a bug that was causing emotes to double up
Halved rewards from REWARD (it was WAY too powerful - it was giving
3 times an S ranked mission's rewards. Now it gives half that.)
36) 5 April 2008: Arena is in! See HELP ARENA for details.
Added REWARDS (3rd type of mission). Complex missions, you start
from Iruka, BIG rewards. See HELP REWARD.
Fixed Arena so that it only displays stats if you are a higher level
than the person in the Arena (Krator)
Fixed bug in arena that was causing people who were in guilds
getting the (KILLER) flag if they attacked (Krator)
Added AISU HARI KOUU: Ice Needle Rain Technique (Krator)
Iruka no longer acts as an executioner (Krator)
Added CHIDORI: Lightning Touch (Krator)
Added DUAL CHIDORI: Lightning Bolt (Krator)
Added MAXIMUM CHIDORI: Lightning Blade (Krator)
Added FULL BODY CHIDORI: Lightning Blasts (Krator)
Added DOTON CHISHIN: Earth Style: Earthquake (Krator)
Added RASENGAN (Krator)
35) 4 April 2008: The following changes were made:
Fixed up HELP CLANS as it hadn't listed Hyuuga as an option (no
wonder nobody had picked it). (Sako)
Made Amekage, Yukikage, Otokage - mobs, kage offices, guards and
altered MISSION WHERE to show them
Added IMM command AWARD to give (or subtract) exp and mission
points. In this way we can then have IMM quests! (see HELP AWARD)
Added guilds (see HELP GUILD for what are available).
Added the ability to have clan-only rooms so that we can have a
room (or rooms) per village for all of the clans in the village.
Fixed up KILLER and THIEF so that they actually go eventually
(when flagged, the flag has a 50% chance of being removed after
you die). (In the initial code, it was a permanent setting!!!)
Made it impossible to join IMM guild unless you are an imm!
I have also added an arena. It has been tested and it works fine,
but I want to make it really good before copying it over to the
main port.
Believe it or not this changes file is so long I've gone past the
max buffer size! To see older entries, type HELP OLDER.
34) 3 April 2008: The following changes were made:
Added lots of help files etc for mission code so its easier to use
Created kage mobs to give you missions, and created rooms for cloud,
mist and rock kage offices.
Gave directions to Tsunade and Gaara who already existed beforehand.
Created hidden invis high level guards (4x per kage) to stop anyone
from trying to kill the kages (its possible, but VERY difficult)
Tweaked some of the mission equipment (Sasuke's bottomless snake
sleeves and Ichiraku's endless flask of ramen for example)
Fixed exits in Cloud village. (Sako)
Removed aggy flag from wandering mob in Cloud village. (Sako)
Made all anki points safe. (Sako)
33) 2 April 2008: Introduced mission code!
See HELP MISSION to start you off, and MISSION WHERE to find out where
your nearest kage is, and how it all works. If you want to see a list of
mission equipment, go to the nearest kage and type MISSION LIST. While
on a mission, it shows up on WHO. You can also add it to your prompt
using %m for mission time or %M for mission points.
32) 18 March 2008: The following changes were made:
New commands SPY and TRANSPORT for Pakkun, tracking hound summon.
Made various summons-related commands prettier.
New command ADVICE for Gamikichi, the toad summon.
Affects show as chakra/stamina/ryo rather than the old names.
Henge now shows a mob's short description rather than their vnum name
31) 17 March 2008: The following changes were made:
New command CALL - calls your summon from wherever they are
New command STRIKE - for secret snake arms summon
Imm command UNCOMMIT now also removes the summoned mob (oops)
Made Karyuu Endan and Goukakyuu look pretty again
New summoning pracs - BLOOD, SERPENT etc used for summoning skills
If your summon gets lost they automatically return to you later
UNSUMMON gets rid of your summon (or SUMMON by itself)
Made summons prettier
Fixed minor bug with CURE command
Now checks if your summon has died every tick
30) 16 March 2008: The following changes were made:
Summons are back in
While slugs are summoned they can use CURE
Committing to a summon now gives a perm bonus of DR/HR, hp, ch or st
Fixed up another bug with henge that was causing a crash
Fixed up a bug with summon that was causing a crash
Mobs who have money when they die now give ryo rather than silver/gold
When you go to hospital ("death") your stuff is now in a suitcase
29) 15 March 2008: The following changes were made:
Fixed henge so it works 100% right.
Mud announcements - when someone logs on/off, gains a level or dies
Added GAIN REVERT (change trains to practices)
Wimpy and Autoall now turned on for new characters
Changed login screen to have all credits back in
Fixed up area credits to include original authors
28) 13 March 2008: Lots of bug fixing today, also changed the max space
variable so that we can actually add stuff! Added in the NEWS on the
login prompt, which hopefully people notice.
27) 12 March 2008: Below is a list of the changes made in the big
update encompassing 2-12 March 2008 (10 days) working on the test port:
Villages now save rather than going back to Leaf.
We now have clans (lastnames).
Lots of area changes.
When you die, you now go to hospital, with your stuff at your feet.
Anki has replaced Recall.
You no longer utter words, you now make handseals to perform jutsus.
Gold/silver have been replaced with Ryo (Ryo is 100x more than ryo).
Move points have been replaced with stamina.
New players now get wimpy and autoall turned on for them.
Changed prompts with %c for chakra, %t for stamina, %y for ryo. To
change yours you can type PROMPT ALL, PROMPT BASIC or PROMPT GOOD,
depending on your preference - or make your own.
Depending on village choice, you get clan choices. Depending on
clan choice, your choice of specialties is restricted.
Got rid of summoning for now (I am bugfixing it).
Added in imm commands to set people's village and lastname, to help
fix up the bugs.
26) 4 March 2008: I've now got rid of the bug that was causing villages
not to save (and various related crash bugs), at least on the test
port. Its not ready to swap over yet, however (areas haven't been
changed, nor have skills been copied over, etc) and I am going to
set up clans (family names) in the next day or two now.
25) 3 March 2008: We now have a test port (9001). Don't login
there - it will be shut down constantly (and the main port
9000 won't so much now). No consideration will be made to
anyone who might login there. We are going to be starting over
with the code, but this time doing it in a better way. Once we
have it up to the level that the main port is at, and its tested
to be stable, we will swap them over.
24) 2 March 2008: Added basic forms for the 4 summoning
types - you can now summon a serpent, hound, slug or toad
to fight alongside you. Yet to create the commands
associated with them - for now they just fight with you
(Slug should heal you automatically though). Changed how
henge works - it had been crashing when it wore off, so
I fixed that by making it permanent. It now costs 25
chakra plus 3 per tick while you have it on. I redid
some help files - HELP NEWBIE, HELP NARUTO (new), HELP
GUIDE and related HELP 1, HELP 2, HELP 3, HELP 4, HELP 5,
HELP 6 - to make it easier for newbies.
23) 1 March 2008: Added a newbie helpful bit - HELP DIRS.
Now you can figure out more easily where to go to level
more easily. Name change - we are now officially known as
"World of Naruto", rather than "Naruto MUD".
22) 29 February 2008: Blood now in! See HELP BLOOD. At
present you can commit to an animal (see HELP COMMIT) but
yet to create summon animal types. For failsafes, created
new immortal commands: uncommit, village & specialty -
to change mortal characters. In other news, you no longer
die - you now get summoned back to recall along with all
your stuff (it still creates a corpse and you lose lots of
exp tho, but at least the corpse and stuff is there with you
and it doesn't say you die).
21) 28 February 2008: Reduced the chakra cost of henge for
generic villages from 60 down to your level x 1.5. Added in
new rooms to Ninja Academy - Specialisation Rooms (6 rooms).
They also include practice dummies for you to hone your skills
against - hard to kill, but give good exp. Added a new
Ninja Art - Kunai Throw! Works the same way as shuriken
throw but with more damage, and the chance of poison! Modified
the THROW command so that it can now be used for either,
depending on what you are holding.
20) 27 February 2008: Henge now works! It now has an affect
(henge) that shows up in score/affects. This then determines
whether certain mobs will attack or not. There are an awful
lot of mobs who have an ASSIST_VILLAGE flag (guards, for
example, or like mobs). With henge on, you can attack
mobs in a room with 10 like mobs, and the others won't
assist! Because of the pfile problems, I have had to make
Henge MORE POWERFUL than I had intended - it now works
for ALL VILLAGES / ANIMAL TYPES rather than just the one
selected.
19) 26 February 2008: Improved Henge: Transform - it now
lets you transform into villages (including NPC villages)
as well as into people in the room. It also now costs
chakra to perform it (even though it doesn't do anything yet).
Changed shuriken throw and punch so that if it fails it
costs half the chakra/move points. Changed punch to do
more damage.
18) 25 February 2008: Partially added in a new jutsu called
henge, so that it pretends to do something but doesn't
actually do anything (see HELP HENGE). Redid advance level
so that hps, chakra and move all gain 2 when stats are 13,
up to a max of 6-39 when stats are 25. Added HELP STR,
HELP INT, HELP WIS, HELP DEX, HELP CON to explain how it
all works. Tweaked regen again to be fairer, and got rid of
the pesky class modifiers. Added in alternate names for
some jutsus. SHURIKEN or THROW, HENGE or TRANSFORMATION,
KAWARIMI or REPLACEMENT. Also added in CAST and HANDSEAL
as alternates of PERFORM (both in case you forget how it
works, and if you think of handseals as a better way to
perform jutsus).
17) 24 February 2008: Changed damage messages (see HELP DAMAGE).
Fixed up prompts so that you can have twice as long a prompt
as before. Who now has a pretty colour display and also
shows a count. Tweaked punch and shuriken to be fairer.
Wrote HELP MUD to make life easier for newbies. Added
new jutsu (level 6 for everyone) called Kawarimi. Means
you can flee without losing experience points (and adds
cool messages). You now regenerate 3 times as fast as
before (it was taking WAYYY too long to heal).
16) 23 February 2008: New jutsu - Punch. Tweaked shuriken
throw (see HELP PUNCH and HELP SHURIKEN for details).
Got rid of Mota - you now sacrifice to your sensei.
New command - scan (see HELP SCAN). Made an all-purpose
trainer and practice master 1 north of recall, along with
an impossible-to-kill practice dummy (that doesn't fight
back). Also updated HELP GAIN, HELP TRAIN and HELP PRAC.
15} 22 February 2008: Our first real new jutsu - Ninja Art:
shuriken throw! Works with either "shuriken" or "throw".
Fixed up a bug with newbie equipment that was making ANBU
torch have the flag "east" (making opening east doors rather
difficult!). Characters now heal totally when they gain
a level.
14) 21 February 2008: New jutsus! Karyuu Endan and Goukakyuu!
I actually wrote these a week ago but various bugs meant that
they took this long to be implemented. Also changed arena
(Ninja Academy) to Leaf Village Forest. Players now get
20 trains/30 pracs when they start (instead of 3/5), stats
are now trainable to 25 instead of 18, and you get 2 trains
per level (i.e. we made it a lot easier, as we realised it
was a bit too hard for everyone). We have altered all
existing characters to add in the extra trains and pracs.
13) 19 February 2008: Went from 17 villages down to 13, after
research proved that Bird, River, Tea and Sea were probably
not ninja villages (if they are, then they can be added back).
Also renamed Stone village as Rock village per its more
commonly used name. Created help plans so that you can
follow what we are planning to do in the future.
12) 18 February 2008: Changed names of various trainers so that
they are now appropriate characters out of Naruto (check them
out). Spent an awful lot of time making new jutsus that then
didn't work.
11) 17 February 2008: Changed the mayor mob program so that it no
longer wanders and now says a specific text. Fixed a bug that
was making the newbie sword (shinai) of type dagger!
10) 16 February 2008: We now have village-specific recalls!
Because the villages haven't been built properly yet, I have
added an exit going UP to the Ninja Academy so that people don't
get lost. Also fixed up another typo (performle). Renamed
rooms in Mist village to kiri, Sand village to suna (the names
of the villages). Can now choose from 17 villages! All with
helpfiles and everything. Only the first 4 have village-specific
recalls though.
9) 15 February 2008: Redid all 4 classes, to change what skills
and jutsus are available for each to make it more realistic.
Also added in new skill groups multi, fighting, disabling,
recovery, thievery, avoidance. Added new liquid type ramen (it
quenches your thirst and hunger all at once!). Added new jutsu
"chakra balls". Typing "OOC" now does gossips (thanks Krator).
You can now gain skills/jutsus/groups from Shinobi Sensei at
recall.
8) 14 February 2008: Got rid of Midgaard forever! Fixed up various
typos (dagenjutsu,genjutsunta,jutsuing,gvillage,tvillage,bvillage,
leafoid,leafs) due to speedy programming.
7) 13 February 2008: New class - Artist (Ninja Art specialist). Fixed
a few bugs - Class now shows in who (Tai, Gen, Nin, Art), fixed some
typos in various files, as a result of global replaces gone wrong,
we now have Chakra, improved class help files.
6) 12 feb 2008: New help files ( help guide; and Help Wave) made a new
area also will be working on that. also changed the weapo list from
the sand village some. Restored Elemental Canyon as it was causing
a crash.
5) 12 February 2008: New classes! Taijutsu, Genjutsu, Ninjutsu classes
in, still (for now) keeping the thief class. You no longer cast a
spell, now you perform a jutsu. Upgraded help village (and all of its
related helps).
4) 11 February 2008: We now have villages! Added leaf, stone, mist, sand
villages (no sound yet - to come!).
3) 10 February 2008: Created help changes (this) Got rid of
ANSI prompt at login. Made our own login screen (in colour). Got rid
of various prompts at login (but not all). Created help PK, help
rules, and various other help files for planned ideas. More building.
Help village now gives village info (but no actual villages yet).
2) 9 February 2008: Renamed Mud School to Ninja Academy. Made various
changes to Ninja Academy and Konoha. Renamed New Thalos to Sand
Village. Made various changes to Sand Village. Renamed Elemental
Canyon to Sound Village, Ofcol to Mist Village and Dwarven Kingdom
to Stone Village.
1) 8 February 2008: Opened the MUD using stock Rom 2.4b code.
Made various changes to rooms, mobiles and objects in konoha and
mud school. Renamed Midgaard to Konoha. Tried out various other
MUD codes for ideas.
|
|
|